[IMPROVEMENTS]
- Added a scroll bar to the company list on the left banner of the economy screen
- Disabled and greyed out trade route lines between turns in the economy screen
- Polished Chat messages (rename, join)
- Players can now force their fleet to take a direct path by using the Ctrl key
- Added info about spaceport and population transit in the Star System List
- Planetary destruction cinematics can now be disabled
- Added the possibility to rename Vodyani arks
- Added starting skills in the skill tree panel, now visible as two skill circles on the right of the hero skill tree screen under "Starting Skills"
- Fleets can no longer escape a player when the player is selecting a target
- The player is now aware that he can activate population growth using luxuries when reaching the required amount of said luxury
- Ground battles now start automatically when the ending turn button is pressed
- Added Guardians information in Guardian curiosity tooltip; the player knows what they get before exploring the curiosity
- Ground battles on a mothership now have a specific ground texture
- Added Unique planet lore in Planet screen
- Global improvements of the performances in game
[QUESTS]
General
- Secret Quest Reward: All "?" are now replaced by "Random Technology"
- Hidden tooltips "?" have been replaced by "Random [icon] Technology" in order to be clearer
- “Good Life” Exploration Quest is now validated even if the player orbits around an outpost which is turned into a Colony, if the population slots are sufficient
- "The living plague - Part 2" quest is no longer completed after a logistics ship reaches the system
- Minor Faction quest which requires to pass 3 laws no longer can be started if there are already 3 active laws
- Fixed an issue where the custom factions lose all gameplay affinities after becoming Sheredyn or Mezari by completing UE Chapter 3: "No turning back"
Horatio
- If the player already possesses a System level 4 in “There Can Only be One Trillion” (Chapter 3 - Choice Industrialist), this system will now count for the objective completion
- Horatio Chapter 3 part 2 is now triggered properly
Lumeris
- Third choice of the main quest Chapter 4’s alternative objective no longer uses only the first four strategic resources
- The Lumeris quest "A matter of influence" can no longer be completed by Ship Bound custom factions without meeting the requirements
Riftborn
- Rewards on the first chapter of the Riftborn main quest are more balanced
- Quest Chapter 1 Step 2 Religious Objective is now doable if the player has the Vodyani Affinity
- Chapter 3, two of the rewards display a bonus which wasn't correctly applied. Now, it is functional
- The Riftborn quest can no longer be resolved if another Empire attaches a Mothership to a system
Sophons
- Reward Seduxury on the Chapter 1 of the Sophons quest is now less costly
- Main Quest Chapter 1: third choice now has a complete different reward, which decreases the Minor Faction Action Praise’s costs (or Bribe) by -30%
- Main Quest Chapter 2 Military Version: Reward has been balanced to be more interesting
- Chapter 4 Reward effects are clearer now
United Empire
- Curiosities explored by spending industry in colonized systems now count for the completion of the first UE chapter
- Main Quest Chapter 1: Increased the Traitor's Reach Reward. Now this outpost is a Terran planet with a positive anomaly on it, and there is a secondary planet on this system
- The Daily Slogan reward of the United Empire Chapter 1 was underwhelming comparing to another reward of the same chapter. It now increases the basic food output of an outpost by 50%
- Planets and systems involved in Chapter 4 of United Empire now have a compass and a quest marker
- Lord of War United Empire population quest now has 2 new rewards, chosen among Technologies instead of Prestige points
Vodyani
- The counter of the Quest "Hope in Heresy" (Chapter 4, step 1) displayed false info. Now, the counter displays the same information as the objective description
- In the event of failure, the Vodyani Population quest now explains why the quest has failed
- Hope in Heresy part 2 can no longer be achieved by another empire than the Vodyani
[MODDING]
- Added warning message when exporting resources is supposed to overwrite files
- Resource export screen is disabled while an export is in progress
- Fixed empire improvements not being editable by mods
- Added compatibility between saves with and without non-gameplay mods
[MAC]
- Fixed the planet scan view which was not displayed properly
- Fixed ship path feedback
- Fixed game remaining stuck when using the Exit to desktop feature
[DESYNCS]
- Fixed DustInflation desyncs
- Fixed desync on hero experience
- Fixed desync on retrofit
[AI]
Generally improved AI performances including:
- The AI is now aware of victory conditions and pursues them according to faction personality
- Added a mission to help an ally in defense
- Fixed an issue where a fleet spawned by a quest did not move and the quest cannot be complete
- Fixed an issue where Unfallen fleets were asking for rooting at each decision resulting in a lot of warning and performance issues
- Vodyani AI now uses support modules on motherships in a better way
- Fixed an issue where AI was unable to retrieve a destroyed Singularity resulting in an error message
- Fixed an issue where Vodyani AI was trying to use the spaceport resulting in a lot of warnings
- Fixed an issue where the AI was trying to buy a Hero during the metaplot
- Fixed an issue in CostsSnapshot merge resulting in invalid cost and wrong decisions being taken by the AI
Multiplayer
- Fixed AI taking control of player actions if a multiplayer session is reloaded and player slots are changed
- Optimized game session release. Launching several games in one session should not be a cause of crashes anymore
Military and fleet behavior
- The AI now computes ship design for heroes
- The AI now changes its fleet composition depending on the situation
- The AI now chooses better support modules
- The AI now uses advanced hulls better, and uses a wider variety of ship design modules
- The AI is now able to understand flotilla ranges better in order to select an ideal play and create better decks
- The AI is now able to use complementary weapons and handle module levels in a better way
- The AI is now able to use militarist laws 'lower fleet costs' and 'spoils of war'
- The AI now handles ground battle strategy better
- Fixed an issue where AI was not able to wake up to answer battles
- The pacifist and benevolent AIs now don't like to use planet destroyers
- Simple encounter (AI on AI battles) now properly handles fleets with multiple heroes
- Improved merge fleet behavior
Minor factions and diplomacy
- The AI now uses all the minor faction actions
- Improved the declaration of war against minor factions’ heuristic
- Fixed AI being able to interact with minors it doesn't know
- Created the sandbox mode in the diplomacy behavior
- The AI now takes truce breaking and diplomatic demand abuse in consideration in term evaluations
- There are now negative consequences for declaring war after a diplomatic demand has been accepted
- The AI now takes already invested resources into consideration for contract cost computation
- Unfallen AIs are now able to root their allies
- Diplomacy AI now reacts in a better way to the use of core cracker
- Fixed an issue where the Unfallen were sending a trespass mood message when you moved on a system you own they have rooted
- Fixed an issue where an AI declined an Alliance despite requesting it
- Fixed an issue where AI would infinitely try to propose a contract
- Fixed an issue where diplomatic behavior cycles were not detected correctly resulting in behavior issues
- Fixed AI trust being significantly lowered because they treated trespassing with exploration vessels as 'military trespass'
- Fixed an issue where AI sends diplomatic messages to the users stating that they have sent gifts even though they have not
[FIXES]
Tooltips and other visual features
- Fixed tooltip positions on New Game Screen
- Fixed tooltip of faction droplist in new game screen for custom factions
- Improved system buyout tooltip
- Added explicit failure description in construction tooltips when you cannot buyout a construction because it is turn based
- Added failure tooltip when the player tries to move a hangar
- Added tooltips on Faction cost/Population cost/Trait count in Custom faction panel
- Improved the Wonder Constructible feedback in tooltips
- Destroyed planets are now properly displayed as destroyed with the correct tooltip information in the galaxy view
- Tooltip of systems under the entwine process no longer overlap the bottom of the screen
- Tooltips are no longer displayed during the loading screen if they're visible while performing quick load
- If a hero is a Senator, the “next level” part of his senator skill is hidden in the Senate screen (on tooltip)
- Fixed words bleeding through the tooltip for several modules
- Made Bhagaba assimilation trait "Culturally Resistant" description more explicit
- The turn transition indicator is displayed when performing quick load
- The "Sacred Harvest", "Feeding Pits" and "Endless Research Park and EndlessWorld" (Wonder1) duration value is now modified inside its tooltip based on the chosen game speed
- Changed migration minor action error "system is full" to "no valid system available"
- Fixed the Relation bar not updating when the player used the Declare War and Cease Fire actions on a Minor Faction on the same turn
- The last quest viewed is not selected when reopening the "quests and events" screen
- Removed the Colonize button from appearing on a Destroyed planet label
- Fixed Anomaly reduction information showing false information for AffinityGameplayVampirilis
- Moved the FIDSI values for Huge and Large planets inside the FIDSI sectors in Star system management scan view
- Made the In-game timer option modification more obvious (tooltip and label)
- Other empires' hangar information is now properly hidden in all circumstances
- Player no longer receive a false "Abduction Complete" notification if a Leecher is destroyed while leeching a system
- Fixed an issue where the "Destroy Planet" action displayed the same duration regardless of game speed
- The loading save menu, the competitors panel and the loading screen image now properly reflect the faction chosen when picking randomly
- Fixed Technology Unlocked notification layout sometimes appearing broken the first time the notification was opened
- Capped the remaining turn until new population feedback to 99 (will display 99+). Improved the feedback of losing population in the side panel system population
- Portraits are now so they look okay in 4:3 faction selection
- Removed Politics Unlocked notification from Auto-popup menu
- Fixed the G2G feed in main screen so that the text will always be fully visible when the mouse is over the banner
- Reduced the size of the net value in the Control banner and removed the decimal in some other cases.
- Fixed the population sectors being hidden in a 5 planets configuration
- Fixed an issue where the Negotiation screen continued to be displayed after a multiplayer session ends
- Fixed the feedback when trying to reach an unreachable node with a fleet (advice for Free Move instead of Wormhole technology)
- Fixed an issue where false information was displayed in guardian curiosity tooltips inside the star system management screen
- Added Total Upkeep label for selected law on Laws Management Modal Window
- Made Neighbors count clearer in Star System Management Scan View
- Removed a graphical corruption on the system level disk in the system view
- Fixed outpost migration not saying why it is halted
- Added info on spaceport and population transit in the Star System List (No Empire Demographic screen is available)
- Fixed the hero ship design statistics according to hero skills
- Fixed attached arks not showing up properly
- Prevented the StarSystem tooltip to be shown while hovering the Constellation label
- Text is now properly displayed in the marketplace news feed
- Luxuries are now shown in the economy screen when they have been seen on a system
- Added assignment information in the Skill Tree Panel
- Hero ships / ship design upgrades: the ship upgrade cost is now hidden until anything has been modified in the ship
- A warning message is now displayed when a hero assignment will replace an already assigned hero.
- Probe placement mode / time singularity mode are now canceled if the user opens a screen on the control banner or the scan view or clicks the end of turn
- Fixed an issue where the ground battle notification "ready" button could bleed out of the window in some languages
- Fixed outpost counter and tooltip when playing Riftborn
- Added specific description in tooltip of ground battle action when invading an ark
- The Home System icon no longer overlaps with the "colonizable planets" icons when the home system tab has more than 4 lines
- Boosted populations now display their effect properly in population modal window and tooltips
- Added feedback on besiege & blockade effect so it says it removes all resource production
- Added cut off (word wrap) when there is a '-' (hyphen) to prevent weird word wrap with fleet names, particularly in German
- Fixed the Show quest markers button's behaviour; the view now cycles through all the quest nodes if there are several
- Added info on reinforcement man power on the ground battle notifications (Users are now informed about the maximum manpower deployment limit for invasions)
- Fixed the inspect button in the marketplace
- Elements from the Empire (Target) Selection (when several empires can be fought in a system) are now properly displayed on higher resolutions
- Fixed Hero assignation to fleet when double clicking an invalid line; the invalid lines are now disabled
- Fixed diplomatic scan view showing center of empires that aren't known
- Destroyed arks tooltip now display the effects of arks on the system
- Fixed tooltip of hero upkeep reduction skill
- Added Alignment info on treaty tooltips in the diplomacy