Endless Space 2 Wiki
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[IMPROVEMENTS]

  • Added a scroll bar to the company list on the left banner of the economy screen
  • Disabled and greyed out trade route lines between turns in the economy screen
  • Polished Chat messages (rename, join)
  • Players can now force their fleet to take a direct path by using the Ctrl key
  • Added info about spaceport and population transit in the Star System List
  • Planetary destruction cinematics can now be disabled
  • Added the possibility to rename Vodyani arks
  • Added starting skills in the skill tree panel, now visible as two skill circles on the right of the hero skill tree screen under "Starting Skills"
  • Fleets can no longer escape a player when the player is selecting a target
  • The player is now aware that he can activate population growth using luxuries when reaching the required amount of said luxury
  • Ground battles now start automatically when the ending turn button is pressed
  • Added Guardians information in Guardian curiosity tooltip; the player knows what they get before exploring the curiosity
  • Ground battles on a mothership now have a specific ground texture
  • Added Unique planet lore in Planet screen
  • Global improvements of the performances in game

[QUESTS]

General

  • Secret Quest Reward: All "?" are now replaced by "Random Technology"
  • Hidden tooltips "?" have been replaced by "Random [icon] Technology" in order to be clearer
  • “Good Life” Exploration Quest is now validated even if the player orbits around an outpost which is turned into a Colony, if the population slots are sufficient
  • "The living plague - Part 2" quest is no longer completed after a logistics ship reaches the system
  • Minor Faction quest which requires to pass 3 laws no longer can be started if there are already 3 active laws
  • Fixed an issue where the custom factions lose all gameplay affinities after becoming Sheredyn or Mezari by completing UE Chapter 3: "No turning back"

Horatio

  • If the player already possesses a System level 4 in “There Can Only be One Trillion” (Chapter 3 - Choice Industrialist), this system will now count for the objective completion
  • Horatio Chapter 3 part 2 is now triggered properly

Lumeris

  • Third choice of the main quest Chapter 4’s alternative objective no longer uses only the first four strategic resources
  • The Lumeris quest "A matter of influence" can no longer be completed by Ship Bound custom factions without meeting the requirements

Riftborn

  • Rewards on the first chapter of the Riftborn main quest are more balanced
  • Quest Chapter 1 Step 2 Religious Objective is now doable if the player has the Vodyani Affinity
  • Chapter 3, two of the rewards display a bonus which wasn't correctly applied. Now, it is functional
  • The Riftborn quest can no longer be resolved if another Empire attaches a Mothership to a system

Sophons

  • Reward Seduxury on the Chapter 1 of the Sophons quest is now less costly
  • Main Quest Chapter 1: third choice now has a complete different reward, which decreases the Minor Faction Action Praise’s costs (or Bribe) by -30%
  • Main Quest Chapter 2 Military Version: Reward has been balanced to be more interesting
  • Chapter 4 Reward effects are clearer now

United Empire

  • Curiosities explored by spending industry in colonized systems now count for the completion of the first UE chapter
  • Main Quest Chapter 1: Increased the Traitor's Reach Reward. Now this outpost is a Terran planet with a positive anomaly on it, and there is a secondary planet on this system
  • The Daily Slogan reward of the United Empire Chapter 1 was underwhelming comparing to another reward of the same chapter. It now increases the basic food output of an outpost by 50%
  • Planets and systems involved in Chapter 4 of United Empire now have a compass and a quest marker
  • Lord of War United Empire population quest now has 2 new rewards, chosen among Technologies instead of Prestige points

Vodyani

  • The counter of the Quest "Hope in Heresy" (Chapter 4, step 1) displayed false info. Now, the counter displays the same information as the objective description
  • In the event of failure, the Vodyani Population quest now explains why the quest has failed
  • Hope in Heresy part 2 can no longer be achieved by another empire than the Vodyani

[MODDING]

  • Added warning message when exporting resources is supposed to overwrite files
  • Resource export screen is disabled while an export is in progress
  • Fixed empire improvements not being editable by mods
  • Added compatibility between saves with and without non-gameplay mods

[MAC]

  • Fixed the planet scan view which was not displayed properly
  • Fixed ship path feedback
  • Fixed game remaining stuck when using the Exit to desktop feature

[DESYNCS]

  • Fixed DustInflation desyncs
  • Fixed desync on hero experience
  • Fixed desync on retrofit

[AI]

Generally improved AI performances including:

  • The AI is now aware of victory conditions and pursues them according to faction personality
  • Added a mission to help an ally in defense
  • Fixed an issue where a fleet spawned by a quest did not move and the quest cannot be complete
  • Fixed an issue where Unfallen fleets were asking for rooting at each decision resulting in a lot of warning and performance issues
  • Vodyani AI now uses support modules on motherships in a better way
  • Fixed an issue where AI was unable to retrieve a destroyed Singularity resulting in an error message
  • Fixed an issue where Vodyani AI was trying to use the spaceport resulting in a lot of warnings
  • Fixed an issue where the AI was trying to buy a Hero during the metaplot
  • Fixed an issue in CostsSnapshot merge resulting in invalid cost and wrong decisions being taken by the AI

Multiplayer

  • Fixed AI taking control of player actions if a multiplayer session is reloaded and player slots are changed
  • Optimized game session release. Launching several games in one session should not be a cause of crashes anymore

Military and fleet behavior

  • The AI now computes ship design for heroes
  • The AI now changes its fleet composition depending on the situation
  • The AI now chooses better support modules
  • The AI now uses advanced hulls better, and uses a wider variety of ship design modules
  • The AI is now able to understand flotilla ranges better in order to select an ideal play and create better decks
  • The AI is now able to use complementary weapons and handle module levels in a better way
  • The AI is now able to use militarist laws 'lower fleet costs' and 'spoils of war'
  • The AI now handles ground battle strategy better
  • Fixed an issue where AI was not able to wake up to answer battles
  • The pacifist and benevolent AIs now don't like to use planet destroyers
  • Simple encounter (AI on AI battles) now properly handles fleets with multiple heroes
  • Improved merge fleet behavior

Minor factions and diplomacy

  • The AI now uses all the minor faction actions
  • Improved the declaration of war against minor factions’ heuristic
  • Fixed AI being able to interact with minors it doesn't know
  • Created the sandbox mode in the diplomacy behavior
  • The AI now takes truce breaking and diplomatic demand abuse in consideration in term evaluations
  • There are now negative consequences for declaring war after a diplomatic demand has been accepted
  • The AI now takes already invested resources into consideration for contract cost computation
  • Unfallen AIs are now able to root their allies
  • Diplomacy AI now reacts in a better way to the use of core cracker
  • Fixed an issue where the Unfallen were sending a trespass mood message when you moved on a system you own they have rooted
  • Fixed an issue where an AI declined an Alliance despite requesting it
  • Fixed an issue where AI would infinitely try to propose a contract
  • Fixed an issue where diplomatic behavior cycles were not detected correctly resulting in behavior issues
  • Fixed AI trust being significantly lowered because they treated trespassing with exploration vessels as 'military trespass'
  • Fixed an issue where AI sends diplomatic messages to the users stating that they have sent gifts even though they have not

[FIXES]

Tooltips and other visual features

  • Fixed tooltip positions on New Game Screen
  • Fixed tooltip of faction droplist in new game screen for custom factions
  • Improved system buyout tooltip
  • Added explicit failure description in construction tooltips when you cannot buyout a construction because it is turn based
  • Added failure tooltip when the player tries to move a hangar
  • Added tooltips on Faction cost/Population cost/Trait count in Custom faction panel
  • Improved the Wonder Constructible feedback in tooltips
  • Destroyed planets are now properly displayed as destroyed with the correct tooltip information in the galaxy view
  • Tooltip of systems under the entwine process no longer overlap the bottom of the screen
  • Tooltips are no longer displayed during the loading screen if they're visible while performing quick load
  • If a hero is a Senator, the “next level” part of his senator skill is hidden in the Senate screen (on tooltip)
  • Fixed words bleeding through the tooltip for several modules
  • Made Bhagaba assimilation trait "Culturally Resistant" description more explicit
  • The turn transition indicator is displayed when performing quick load
  • The "Sacred Harvest", "Feeding Pits" and "Endless Research Park and EndlessWorld" (Wonder1) duration value is now modified inside its tooltip based on the chosen game speed
  • Changed migration minor action error "system is full" to "no valid system available"
  • Fixed the Relation bar not updating when the player used the Declare War and Cease Fire actions on a Minor Faction on the same turn
  • The last quest viewed is not selected when reopening the "quests and events" screen
  • Removed the Colonize button from appearing on a Destroyed planet label
  • Fixed Anomaly reduction information showing false information for AffinityGameplayVampirilis
  • Moved the FIDSI values for Huge and Large planets inside the FIDSI sectors in Star system management scan view
  • Made the In-game timer option modification more obvious (tooltip and label)
  • Other empires' hangar information is now properly hidden in all circumstances
  • Player no longer receive a false "Abduction Complete" notification if a Leecher is destroyed while leeching a system
  • Fixed an issue where the "Destroy Planet" action displayed the same duration regardless of game speed
  • The loading save menu, the competitors panel and the loading screen image now properly reflect the faction chosen when picking randomly
  • Fixed Technology Unlocked notification layout sometimes appearing broken the first time the notification was opened
  • Capped the remaining turn until new population feedback to 99 (will display 99+). Improved the feedback of losing population in the side panel system population
  • Portraits are now so they look okay in 4:3 faction selection
  • Removed Politics Unlocked notification from Auto-popup menu
  • Fixed the G2G feed in main screen so that the text will always be fully visible when the mouse is over the banner
  • Reduced the size of the net value in the Control banner and removed the decimal in some other cases.
  • Fixed the population sectors being hidden in a 5 planets configuration
  • Fixed an issue where the Negotiation screen continued to be displayed after a multiplayer session ends
  • Fixed the feedback when trying to reach an unreachable node with a fleet (advice for Free Move instead of Wormhole technology)
  • Fixed an issue where false information was displayed in guardian curiosity tooltips inside the star system management screen
  • Added Total Upkeep label for selected law on Laws Management Modal Window
  • Made Neighbors count clearer in Star System Management Scan View
  • Removed a graphical corruption on the system level disk in the system view
  • Fixed outpost migration not saying why it is halted
  • Added info on spaceport and population transit in the Star System List (No Empire Demographic screen is available)
  • Fixed the hero ship design statistics according to hero skills
  • Fixed attached arks not showing up properly
  • Prevented the StarSystem tooltip to be shown while hovering the Constellation label
  • Text is now properly displayed in the marketplace news feed
  • Luxuries are now shown in the economy screen when they have been seen on a system
  • Added assignment information in the Skill Tree Panel
  • Hero ships / ship design upgrades: the ship upgrade cost is now hidden until anything has been modified in the ship
  • A warning message is now displayed when a hero assignment will replace an already assigned hero.
  • Probe placement mode / time singularity mode are now canceled if the user opens a screen on the control banner or the scan view or clicks the end of turn
  • Fixed an issue where the ground battle notification "ready" button could bleed out of the window in some languages
  • Fixed outpost counter and tooltip when playing Riftborn
  • Added specific description in tooltip of ground battle action when invading an ark
  • The Home System icon no longer overlaps with the "colonizable planets" icons when the home system tab has more than 4 lines
  • Boosted populations now display their effect properly in population modal window and tooltips
  • Added feedback on besiege & blockade effect so it says it removes all resource production
  • Added cut off (word wrap) when there is a '-' (hyphen) to prevent weird word wrap with fleet names, particularly in German
  • Fixed the Show quest markers button's behaviour; the view now cycles through all the quest nodes if there are several
  • Added info on reinforcement man power on the ground battle notifications (Users are now informed about the maximum manpower deployment limit for invasions)
  • Fixed the inspect button in the marketplace
  • Elements from the Empire (Target) Selection (when several empires can be fought in a system) are now properly displayed on higher resolutions
  • Fixed Hero assignation to fleet when double clicking an invalid line; the invalid lines are now disabled
  • Fixed diplomatic scan view showing center of empires that aren't known
  • Destroyed arks tooltip now display the effects of arks on the system
  • Fixed tooltip of hero upkeep reduction skill
  • Added Alignment info on treaty tooltips in the diplomacy
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